![]() “So PC Gaymers can rejoice (that was a terrible joke, don’t print that lmao). I know there are petitions to get BioWare to add in those romances for Mass Effect 2 and Kaidan’s gay romance in Mass Effect, and while it’s a shame that it doesn’t look like that’s going to end up happening, I can say that with our improved Mass Effect 2 audio modding potential, plus the fact that all of the unused same-sex romance voiceover is still present in Legendary Edition’s files, these mods are not just on the table - they’re pretty much certain to be made. “Especially since, for example, you can’t get the full Paramour achievement in Legendary Edition if you play a strictly gay male Shepard. “I think the lack of LGBT representation in the Mass Effect trilogy is quite disappointing,” Ainsworth says. Where necessary - for Thane and Tali, for example - modders will handle the rest of the work using the new audio functionality, but for the most part, these romances are based on legitimate assets that can still be found in the game files in Legendary Edition. In all of these instances, at least the first romance scene will use audio that was actually recorded by Mark Meer or Jennifer Hale during development. Fortunately for us, that’s changed.Īll in all, this means the Mass Effect modding community is now fully able to take those official, unused game files and build full-fledged same-sex romances for Kaidan, Ashley, Jacob, Jack, Miranda, Thane, and Tali out of them. For the original trilogy, Mass Effect 3 was already pretty limited in this capacity, whereas Mass Effect 2 had pretty much no modding potential for audio-related projects whatsoever. Without getting too into technical speak, this means that the audio engine used in Legendary Edition’s versions of Mass Effect 2 and 3 allows for much better audio-related modding than ever before. This new opportunity comes from the fact that the games have updated the Wwise audio engine to a newer version. “For Legendary Edition’s version of the mods, we can be a lot more creative with how we implement new dialogue for these scenes since we can add new audio.” “This was the only way to do it for Mass Effect 2 because we couldn’t add new audio,” Ainsworth says. ![]() The next scene, however, uses a technique called FOVO to generate audio/lip sync patterns from other conversations in the game. ![]() Still, Ainsworth sent me footage of the FemShep/Miranda romance mod from the original trilogy, where the section from 32:45 to 33:20 uses official audio found in the game files as part of the restored romance. The audio for the final romance scene with these characters does not appear to exist in the files, meaning it may never have been recorded. By the time Mass Effect 2 comes around, the romances for Thane, Jack, Miranda, Jacob, and Tali only have the dialogue for the first romance encounter - the kiss with Miranda, the initial “Siha” conversation with Thane, and Jack’s one night stand. For Ashley and Kaidan’s romances in the first game, everything is there, which makes the fact that Kaidan is a gay romance option two games later a bit strange - and the fact that Ashley isn’t even stranger. Ainsworth also explains that the dialogue in the game files is present to varying degrees. ![]()
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